Hand-in receipt

Hand-in receipt

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2. Subject Area: Introduction

2. Subject Area: Introduction

One of the major topics in my subject area this year is the Maya civilization, and the rainforests in and around Guatemala. I examined character…

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Production design for model animation

Production design for model animation

Richard Taylor (2002) describes the difference between drawn animation and model animation in quite simple terms: drawn animation developed from the comic strip, historically the…

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Christian Schellewald

Christian Schellewald

Christian Schellewald has worked as an Art Director, Production Designer and in the Animation Department for several animated productions. In 2000, he was nominated for…

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The Art and Evolution of Animation Layout

The Art and Evolution of Animation Layout

In Setting the Scene: The Art and Evolution of Animation Layout, author Fraser McLean introduces the originating elements that built up today’s background design for animation….

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Harley Jessup

Harley Jessup

Harley Jessup as a production designer on James and the Giant Peach (1996, dir. Henry Selick), Monsters Inc. (2001, dir. Pete Docter, David Silverman & Lee Unkrich), Ratatouille (2007,…

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Pixar Animation Studios

Pixar Animation Studios

My first encounter with Pixar was Toy Story (1995, dir. John Lasseter). I absolutely hated it. Then came the era of Monsters Inc. (2001, dir. Pete Docter, David…

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The golden rules of production design for animation

The golden rules of production design for animation

Through my readings on Production Design and Art Direction for the various areas of animation, certain aspects tend to repeat themselves. I have gathered them…

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Production design for drawn animation

Production design for drawn animation

The colloquial term used by animators to distinguish drawn animators from puppet or 3-D is to call the first “flatties” and the second “lumpies. We…

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Animation pre-production and visual development

Animation pre-production and visual development

We can take our most childlike dreams or the wackiest worlds we can imagine and bring them to life. In animation we can completely restructure…

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